Education

Graphic & Information Design Professor — School of Design

Graphic & Information Design Professor

  • Decade+
  • Ongoing
  • School of Design
Graphic & Information Design teaching

Developed and taught graphic and information design curriculum within the School of Design's undergraduate programs, expanding beyond game-specific instruction into foundational design, 3D visualization, and portfolio development. The courses were developed and maintained directly by Sean as part of the program's evolution, supporting students in building both technical design skills and a broader visual communication foundation.

  • Delivered interdisciplinary design education spanning foundational design, 3D, portfolio development, and game design

Outcome

Delivered interdisciplinary design education spanning foundational design, 3D, portfolio development, and game design — helping students build practical creative skills across both traditional and emerging digital design disciplines.

Contributions

  • Developed and maintained curriculum across multiple undergraduate design courses
  • Taught core design principles, visual communication, and digital production workflows
  • Introduced 3D modeling concepts and applications for design students
  • Guided students in portfolio development and presentation of their creative work
  • Expanded the curriculum to include introductory game design within a broader design education context

Courses developed & taught

  • Design Applications I & II — Foundation Design (undergrad)
  • 3D Modeling for Designers — Graphic Design (undergrad)
  • Portfolio Development — Graphic Design (undergrad)
  • Introduction to Game Design — Graphic Design (undergrad)
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