Education

Game & Environment Design Professor — George Brown & Seneca

Game & Environment Design Professor

  • Decade+
  • Ongoing
  • George Brown College · Seneca College
Game & Environment Design teaching

Taught and developed game design, level design, and game engine curriculum across George Brown College and Seneca College over more than a decade, spanning undergraduate and post-graduate programs. The curriculum was developed and maintained directly by Sean rather than inherited, evolving alongside major engine generations from Source and Unreal Engine 3 through Unreal Engine 5 while reflecting contemporary production practices and AAA pipeline standards.

  • Over a decade of continuous curriculum development across engine generations (Source, UE3 through UE5)
  • Taught, mentored, and trained over 1,600 students at a polytechnic academic level across both institutions

Outcome

Delivered over a decade of continuous curriculum development across multiple engine generations, and taught, mentored, and trained over 1,600 students at a polytechnic academic level across both institutions.

Contributions

  • Developed and maintained original curriculum across multiple game design and production courses
  • Taught level design, environment design, rendering, and game engine workflows using Source and Unreal Engine
  • Built coursework that kept pace with evolving engine generations and industry practices
  • Mentored students through production pipelines, technical problem-solving, and capstone development
  • Supported both undergraduate and post-graduate learning across design, art, and technical game development disciplines

Courses developed & taught

  • Game Engine Integration I & II — Unreal Engine 4 (post-grad & undergrad)
  • Game Engine Rendering — Unreal Engine 4 (post-grad & undergrad)
  • Level Design I & II — Source & Unreal Engine 3 (post-grad)
  • Modeling & Animation I (undergrad)
  • Game Art & Architecture I & II (post-grad)
  • Game Design Thesis Projects — post-grad capstone mentorship
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