Education

Game & Environment Design Professor - George Brown & Seneca

Game & Environment Design Professor

  • 2008-Present
  • Ongoing
  • George Brown College · Seneca Polytechnic
Game & Environment Design teaching

Taught and developed game design, level design and game engine curriculum across George Brown College (2008-2018, 700+ students) and Seneca Polytechnic (2010-Present, 800+ students), spanning undergraduate and post-graduate programs. The curriculum was developed and maintained directly by Sean rather than inherited, evolving alongside major engine generations from Source and Unreal Engine 3 through Unreal Engine 5 while keeping pace with contemporary production practices and AAA pipeline standards.

  • 15 + years of curriculum development across engine generations (Source, UE3 through UE5)
  • Taught and mentored 1,500+ students across George Brown College and Seneca Polytechnic
  • Graduates placed into AAA game studios and major media companies

Outcome

15+ years of continuous curriculum development across engine generations, from Source and UE3 through UE5. Taught and mentored 1,500+ students across George Brown and Seneca, with graduates moving into AAA game studios and major media companies.

Contributions

  • Developed and maintained original curriculum across multiple game design and production courses
  • Taught level design, environment design, rendering, and game engine workflows using Source and Unreal Engine
  • Built coursework that kept pace with evolving engine generations and industry practices
  • Mentored students through production pipelines, technical problem-solving, and capstone development
  • Supported both undergraduate and post-graduate learning across design, art, and technical game development disciplines

Courses developed & taught

  • Game Engine Integration I & II - Unreal Engine 4 (post-grad & undergrad)
  • Game Engine Rendering - Unreal Engine 4 (post-grad & undergrad)
  • Level Design I & II - Source & Unreal Engine 3 (post-grad)
  • Modeling & Animation I (undergrad)
  • Game Art & Architecture I & II (post-grad)
  • Game Design Thesis Projects - post-grad capstone mentorship
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