Education
Game & Environment Design Professor — George Brown & Seneca
Game & Environment Design Professor
- Decade+
- Ongoing
- George Brown College · Seneca College

Taught and developed game design, level design, and game engine curriculum across George Brown College and Seneca College over more than a decade, spanning undergraduate and post-graduate programs. The curriculum was developed and maintained directly by Sean rather than inherited, evolving alongside major engine generations from Source and Unreal Engine 3 through Unreal Engine 5 while reflecting contemporary production practices and AAA pipeline standards.
- Over a decade of continuous curriculum development across engine generations (Source, UE3 through UE5)
- Taught, mentored, and trained over 1,600 students at a polytechnic academic level across both institutions
Outcome
Delivered over a decade of continuous curriculum development across multiple engine generations, and taught, mentored, and trained over 1,600 students at a polytechnic academic level across both institutions.
Contributions
- Developed and maintained original curriculum across multiple game design and production courses
- Taught level design, environment design, rendering, and game engine workflows using Source and Unreal Engine
- Built coursework that kept pace with evolving engine generations and industry practices
- Mentored students through production pipelines, technical problem-solving, and capstone development
- Supported both undergraduate and post-graduate learning across design, art, and technical game development disciplines
Courses developed & taught
- Game Engine Integration I & II — Unreal Engine 4 (post-grad & undergrad)
- Game Engine Rendering — Unreal Engine 4 (post-grad & undergrad)
- Level Design I & II — Source & Unreal Engine 3 (post-grad)
- Modeling & Animation I (undergrad)
- Game Art & Architecture I & II (post-grad)
- Game Design Thesis Projects — post-grad capstone mentorship


