Free-Roam VR

Scarygirl VR: Mission Maybe

  • Released
  • Dark Slope Studios
Scarygirl VR Mission Maybe - in-headset view of Scarygirl in the alien garden landscape, with Striker VR rifle and Oculus Rift
Scarygirl VR Mission Maybe gameplay on Oculus Rift with Striker VR

A large-scale free-roam VR experience set in Nathan Jurevicius' Scarygirl universe, where players work together to contain infectious goo, fight back corrupted creatures, and help save the world from Dr. Maybee's experiments. Dark Slope describes it as a multiplayer free-roam VR title built for location-based entertainment, and public coverage from its original launch described it as an untethered 4–8 player experience designed for a 60' × 30' arena with full-body avatar representation through advanced tracking. Later distribution expanded through partners including Zero Latency, SpringboardVR, Hologate, and Vertigo Games.

  • Contributed to a title that became one of the first third-party experiences deployed on Zero Latency's second-generation platform
  • Supported a project associated with Dark Slope's early growth following a seed round of more than $1.5 million, which the company and industry press tied to the launch of Scarygirl Mission Maybee and future free-roam VR development
  • Helped build a title that later rolled out across additional location-based entertainment channels, including SpringboardVR's global network

Challenge

Deliver an untethered 4–8 player co-op VR experience in a 60' × 30' arena, with full-body avatar embodiment and the multiplayer reliability required for location-based entertainment, on a custom free-roam platform.

Solution

Wrote the core multiplayer framework and integrated a 6-point tracking avatar system to recreate players as full-body characters in VR. Combined multiple tracking, networking, and rendering technologies to support the custom untethered free-roam platform, and contributed level design within the large-scale multiplayer format.

Outcome

Became one of the first third-party experiences deployed on Zero Latency's second-generation platform and rolled out across additional location-based entertainment channels, including SpringboardVR's global network, Hologate, and Vertigo Games.

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Contributions

  • Wrote the core multiplayer framework for the free-roam VR experience
  • Integrated a 6-point tracking avatar system to recreate players as full-body characters in VR
  • Combined multiple technologies to support a custom untethered free-roam VR platform
  • Led gameplay and technical implementation as part of the experience's core development
  • Contributed level design within a large-scale multiplayer VR format
  • Mentored a team of programmers and worked closely with 3D artists, animators, and the creative director

Collaborators

  • Nathan Jurevicius — creator of the Scarygirl universe
  • Dark Slope Studios
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